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發表於 2025-3-3 02:35:11 | 顯示全部樓層 |閱讀模式
Won, but They Do Get a Special Coupon to Use in the Retailer’s Web Store. Conclusion: Gamification Can Help Create Opportunities for Brands to Re-engage or Reach Out to Their Audience. Closing Marketers Must Remember That the Average Person Spends Just 11 Seconds Reading an Email . When We Consider Gamification as the Catalyst That Makes People Spend 7* to 8 Times More, It’s Easy to See That Gamification Done Right Can Only Enhance the Brand-audience Relationship. Been There, Done That? In a World That is Inundated With a Multitude of Channels, Devices and Platforms, and Given That the Average .

21st Century Person Now Has an Attention Span of Just 2 Seconds, It is Perhaps Too Easy to Assume That E-mail Marketing is Over. This Would Be a Big Mistake Because Nothing Could Be Further From the Truth. Statista Studies Show That in 2017 Business Email List There Were 3.7 Billion Email Users Worldwide and This Number is Expected to Grow to 4.3 Billion I 2022 . The Number of Emails Sent and Received Per Day in 2017 Was as Much as 269 Billion but is Expected to Increase to a Staggering 333 Billion by 2022. These Email Users Are Also Incredibly Active. In the United States Alone, 82% of All Employees Check Their Work Email at Least Every Two Hours, Outside of Normal .



Work Hours. And 90% of Them Regularly Check Their Personal Email While at Work. Therefore, the Use of Emails is Not Extinct. Is Email Marketing Safe? The Platforms on Which Emails Are Displayed Are Constantly Changing to Adapt to the Digital Landscape as It Changes, E.g. Based on the Fact That There Will Be 4.78 Billion Mobile Phone Users in the World by 2020, but the Fact That 59% of Emails Will Be Opened on Mobile Phones Proves That Engagement With Email Marketing is Stronger Than It’s Ever Been – if Not Stronger. Simply Put, Email Marketing Today Remains as Powerful, Flexible, and Vibrant a Tool for Connecting With Your Potential and .

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